Class EventHandlingBuilder
- Namespace
- DSharpPlus
- Assembly
- DSharpPlus.dll
Provides an API for configuring delegate-based event handlers for your application.
public sealed class EventHandlingBuilder
- Inheritance
-
EventHandlingBuilder
Properties
- Services
The underlying service collection for this application.
Methods
- AddEventHandlers(IReadOnlyList<Type>, ServiceLifetime)
Registers all event handlers implemented on the provided types.
- AddEventHandlers<T>(ServiceLifetime)
Registers all event handlers implemented on the provided type.
- HandleApplicationCommandPermissionsUpdated(Func<DiscordClient, ApplicationCommandPermissionsUpdatedEventArgs, Task>)
Fired when the permissions for an application command are updated.
- HandleAutoModerationRuleCreated(Func<DiscordClient, AutoModerationRuleCreatedEventArgs, Task>)
Fired when a new auto-moderation rule is created.
- HandleAutoModerationRuleDeleted(Func<DiscordClient, AutoModerationRuleDeletedEventArgs, Task>)
Fired when an auto-moderation rule is deleted.
- HandleAutoModerationRuleExecuted(Func<DiscordClient, AutoModerationRuleExecutedEventArgs, Task>)
Fired when an auto-moderation is executed.
- HandleAutoModerationRuleUpdated(Func<DiscordClient, AutoModerationRuleUpdatedEventArgs, Task>)
Fired when an auto-moderation rule is updated.
- HandleChannelCreated(Func<DiscordClient, ChannelCreatedEventArgs, Task>)
Fired when a new channel is created. For this event to fire you need the Guilds intent.
- HandleChannelDeleted(Func<DiscordClient, ChannelDeletedEventArgs, Task>)
Fired when a channel is deleted. For this event to fire you need the Guilds intent.
- HandleChannelPinsUpdated(Func<DiscordClient, ChannelPinsUpdatedEventArgs, Task>)
Fired whenever a channels pinned message list is updated. For this event to fire you need the Guilds intent.
- HandleChannelUpdated(Func<DiscordClient, ChannelUpdatedEventArgs, Task>)
Fired when a channel is updated. For this event to fire you need the Guilds intent.
- HandleComponentInteractionCreated(Func<DiscordClient, ComponentInteractionCreatedEventArgs, Task>)
Fired when a component is interacted with.
- HandleContextMenuInteractionCreated(Func<DiscordClient, ContextMenuInteractionCreatedEventArgs, Task>)
Fired when a user uses a context menu.
- HandleDmChannelDeleted(Func<DiscordClient, DmChannelDeletedEventArgs, Task>)
Fired when a DM channel is deleted. For this event to fire you need the DirectMessages intent.
- HandleEntitlementCreated(Func<DiscordClient, EntitlementCreatedEventArgs, Task>)
Fired when an entitlement was created.
- HandleEntitlementDeleted(Func<DiscordClient, EntitlementDeletedEventArgs, Task>)
Fired when an entitlement was deleted.
- HandleEntitlementUpdated(Func<DiscordClient, EntitlementUpdatedEventArgs, Task>)
Fired when an entitlement was updated.
- HandleGuildAuditLogCreated(Func<DiscordClient, GuildAuditLogCreatedEventArgs, Task>)
Fired when a audit log entry is created.
- HandleGuildAvailable(Func<DiscordClient, GuildAvailableEventArgs, Task>)
Fired when a guild is becoming available. For this event to fire you need the Guilds intent.
- HandleGuildBanAdded(Func<DiscordClient, GuildBanAddedEventArgs, Task>)
Fired when a guild ban gets added. For this event to fire you need the GuildModeration intent.
- HandleGuildBanRemoved(Func<DiscordClient, GuildBanRemovedEventArgs, Task>)
Fired when a guild ban gets removed. For this event to fire you need the GuildModeration intent.
- HandleGuildCreated(Func<DiscordClient, GuildCreatedEventArgs, Task>)
Fired when the user joins a new guild. For this event to fire you need the Guilds intent.
- HandleGuildDeleted(Func<DiscordClient, GuildDeletedEventArgs, Task>)
Fired when the user leaves or is removed from a guild. For this event to fire you need the Guilds intent.
- HandleGuildDownloadCompleted(Func<DiscordClient, GuildDownloadCompletedEventArgs, Task>)
Fired when all guilds finish streaming from Discord upon initial connection. For this event to fire you need the Guilds intent.
- HandleGuildEmojisUpdated(Func<DiscordClient, GuildEmojisUpdatedEventArgs, Task>)
Fired when a guilds emojis get updated. For this event to fire you need the GuildEmojisAndStickers intent.
- HandleGuildIntegrationsUpdated(Func<DiscordClient, GuildIntegrationsUpdatedEventArgs, Task>)
Fired when a guild integration is updated.
- HandleGuildMemberAdded(Func<DiscordClient, GuildMemberAddedEventArgs, Task>)
Fired when a new user joins a guild. For this event to fire you need the GuildMembers intent.
- HandleGuildMemberRemoved(Func<DiscordClient, GuildMemberRemovedEventArgs, Task>)
Fired when a user is removed from a guild, by leaving, a kick or a ban. For this event to fire you need the GuildMembers intent.
- HandleGuildMemberUpdated(Func<DiscordClient, GuildMemberUpdatedEventArgs, Task>)
Fired when a guild member is updated. For this event to fire you need the GuildMembers intent.
- HandleGuildMembersChunked(Func<DiscordClient, GuildMembersChunkedEventArgs, Task>)
Fired in response to requesting guild members over the gateway.
- HandleGuildRoleCreated(Func<DiscordClient, GuildRoleCreatedEventArgs, Task>)
Fired when a guild role is created. For this event to fire you need the Guilds intent.
- HandleGuildRoleDeleted(Func<DiscordClient, GuildRoleDeletedEventArgs, Task>)
Fired when a guild role is deleted. For this event to fire you need the Guilds intent.
- HandleGuildRoleUpdated(Func<DiscordClient, GuildRoleUpdatedEventArgs, Task>)
Fired when a guild role is updated. For this event to fire you need the Guilds intent.
- HandleGuildStickersUpdated(Func<DiscordClient, GuildStickersUpdatedEventArgs, Task>)
Fired when a guilds stickers get updated. For this event to fire you need the GuildEmojisAndStickers intent.
- HandleGuildUnavailable(Func<DiscordClient, GuildUnavailableEventArgs, Task>)
Fired when a guild becomes unavailable. For this event to fire you need the Guilds intent.
- HandleGuildUpdated(Func<DiscordClient, GuildUpdatedEventArgs, Task>)
Fired when a guild is updated. For this event to fire you need the Guilds intent.
- HandleIntegrationCreated(Func<DiscordClient, IntegrationCreatedEventArgs, Task>)
Fired when an integration is created.
- HandleIntegrationDeleted(Func<DiscordClient, IntegrationDeletedEventArgs, Task>)
Fired when an integration is deleted.
- HandleIntegrationUpdated(Func<DiscordClient, IntegrationUpdatedEventArgs, Task>)
Fired when an integration is updated.
- HandleInteractionCreated(Func<DiscordClient, InteractionCreatedEventArgs, Task>)
Fired when any interaction is invoked.
- HandleInviteCreated(Func<DiscordClient, InviteCreatedEventArgs, Task>)
Fired when an invite is created. For this event to fire you need the GuildInvites intent.
- HandleInviteDeleted(Func<DiscordClient, InviteDeletedEventArgs, Task>)
Fired when an invite is deleted. For this event to fire you need the GuildInvites intent.
- HandleMessageCreated(Func<DiscordClient, MessageCreatedEventArgs, Task>)
Fired when a message is created. For this event to fire you need the GuildMessages or DirectMessages intent.
- HandleMessageDeleted(Func<DiscordClient, MessageDeletedEventArgs, Task>)
Fired when a message is deleted. For this event to fire you need the GuildMessages or DirectMessages intent.
- HandleMessagePollVoted(Func<DiscordClient, MessagePollVotedEventArgs, Task>)
Fired when a vote was cast on a poll.
- HandleMessageReactionAdded(Func<DiscordClient, MessageReactionAddedEventArgs, Task>)
Fired when a reaction gets added to a message. For this event to fire you need the GuildMessageReactions intent.
- HandleMessageReactionRemoved(Func<DiscordClient, MessageReactionRemovedEventArgs, Task>)
Fired when a reaction gets removed from a message. For this event to fire you need the GuildMessageReactions intent.
- HandleMessageReactionRemovedEmoji(Func<DiscordClient, MessageReactionRemovedEmojiEventArgs, Task>)
Fired when all reactions of a specific emoji are removed from a message. For this event to fire you need the GuildMessageReactions intent.
- HandleMessageReactionsCleared(Func<DiscordClient, MessageReactionsClearedEventArgs, Task>)
Fired when all reactions get removed from a message. For this event to fire you need the GuildMessageReactions intent.
- HandleMessageUpdated(Func<DiscordClient, MessageUpdatedEventArgs, Task>)
Fired when a message is updated. For this event to fire you need the GuildMessages or DirectMessages intent.
- HandleMessagesBulkDeleted(Func<DiscordClient, MessagesBulkDeletedEventArgs, Task>)
Fired when multiple messages are deleted at once. For this event to fire you need the GuildMessages or DirectMessages intent.
- HandleModalSubmitted(Func<DiscordClient, ModalSubmittedEventArgs, Task>)
Fired when a modal is submitted. If a modal is closed, this event is not fired.
- HandlePresenceUpdated(Func<DiscordClient, PresenceUpdatedEventArgs, Task>)
Fired when a user presence has been updated. For this event to fire you need the GuildPresences intent.
- HandleScheduledGuildEventCompleted(Func<DiscordClient, ScheduledGuildEventCompletedEventArgs, Task>)
Fired when a scheduled event is completed.
- HandleScheduledGuildEventCreated(Func<DiscordClient, ScheduledGuildEventCreatedEventArgs, Task>)
Fired when a scheduled event is created.
- HandleScheduledGuildEventDeleted(Func<DiscordClient, ScheduledGuildEventDeletedEventArgs, Task>)
Fired when a scheduled event is deleted.
- HandleScheduledGuildEventUpdated(Func<DiscordClient, ScheduledGuildEventUpdatedEventArgs, Task>)
Fired when a scheduled event is updated.
- HandleScheduledGuildEventUserAdded(Func<DiscordClient, ScheduledGuildEventUserAddedEventArgs, Task>)
Fired when an user is registered to a scheduled event.
- HandleScheduledGuildEventUserRemoved(Func<DiscordClient, ScheduledGuildEventUserRemovedEventArgs, Task>)
Fired when an user removes themselves from a scheduled event.
- HandleSessionCreated(Func<DiscordClient, SessionCreatedEventArgs, Task>)
Fired when this client has successfully completed its handshake with the websocket gateway.
- HandleSessionResumed(Func<DiscordClient, SessionResumedEventArgs, Task>)
Fired whenever a session is resumed.
- HandleSocketClosed(Func<DiscordClient, SocketClosedEventArgs, Task>)
Fired whenever the underlying websocket connection is terminated.
- HandleSocketOpened(Func<DiscordClient, SocketOpenedEventArgs, Task>)
Fired whenever the underlying websocket connection is established.
- HandleStageInstanceCreated(Func<DiscordClient, StageInstanceCreatedEventArgs, Task>)
Fired when a stage instance is created.
- HandleStageInstanceDeleted(Func<DiscordClient, StageInstanceDeletedEventArgs, Task>)
Fired when a stage instance is deleted.
- HandleStageInstanceUpdated(Func<DiscordClient, StageInstanceUpdatedEventArgs, Task>)
Fired when a stage instance is updated.
- HandleThreadCreated(Func<DiscordClient, ThreadCreatedEventArgs, Task>)
Fired when a thread is created. For this event to fire you need the Guilds intent.
- HandleThreadDeleted(Func<DiscordClient, ThreadDeletedEventArgs, Task>)
Fired when a thread is deleted. For this event to fire you need the Guilds intent.
- HandleThreadListSynced(Func<DiscordClient, ThreadListSyncedEventArgs, Task>)
Fired when the current member gains access to channels that contain threads. For this event to fire you need the Guilds intent.
- HandleThreadMemberUpdated(Func<DiscordClient, ThreadMemberUpdatedEventArgs, Task>)
Fired when the thread member for the current user is updated. For this event to fire you need the Guilds intent.
- HandleThreadMembersUpdated(Func<DiscordClient, ThreadMembersUpdatedEventArgs, Task>)
Fired when the thread members are updated. For this event to fire you need the GuildMembers or Guilds intent.
- HandleThreadUpdated(Func<DiscordClient, ThreadUpdatedEventArgs, Task>)
Fired when a thread is updated. For this event to fire you need the Guilds intent.
- HandleTypingStarted(Func<DiscordClient, TypingStartedEventArgs, Task>)
Fired when a user starts typing in a channel.
- HandleUnknownEvent(Func<DiscordClient, UnknownEventArgs, Task>)
Fired when an unknown event gets received.
- HandleUserSettingsUpdated(Func<DiscordClient, UserSettingsUpdatedEventArgs, Task>)
Fired when the current user updates their settings. For this event to fire you need the GuildPresences intent.
- HandleUserUpdated(Func<DiscordClient, UserUpdatedEventArgs, Task>)
Fired when properties about the current user change.
- HandleVoiceServerUpdated(Func<DiscordClient, VoiceServerUpdatedEventArgs, Task>)
Fired when a guild's voice server is updated. For this event to fire you need the GuildVoiceStates intent.
- HandleVoiceStateUpdated(Func<DiscordClient, VoiceStateUpdatedEventArgs, Task>)
Fired when someone joins, leaves or moves voice channels. For this event to fire you need the GuildVoiceStates intent.
- HandleWebhooksUpdated(Func<DiscordClient, WebhooksUpdatedEventArgs, Task>)
Fired whenever webhooks update.
- HandleZombied(Func<DiscordClient, ZombiedEventArgs, Task>)
Fired when too many consecutive heartbeats fail and the library considers the connection zombied.