Class DiscordEmoji
- Namespace
- DSharpPlus.Entities
- Assembly
- DSharpPlus.dll
Represents a Discord emoji.
public class DiscordEmoji : SnowflakeObject
- Inheritance
-
objectDiscordEmoji
- Derived
- Inherited Members
Properties
- IsAnimated
Gets whether this emoji is animated.
- IsAvailable
Gets whether the emoji is available for use. An emoji may not be available due to loss of server boost.
- IsManaged
Gets whether this emoji is managed by an integration.
- Name
Gets the name of this emoji.
- RequiresColons
Gets whether this emoji requires colons to use.
- Roles
Gets IDs the roles this emoji is enabled for.
- Url
Gets the image URL of this emoji.
- User
Gets the user who uploaded this emoji.
Methods
- Equals(DiscordEmoji)
Checks whether this DiscordEmoji is equal to another DiscordEmoji.
- Equals(object)
Checks whether this DiscordEmoji is equal to another object.
- FromGuildEmote(BaseDiscordClient, ulong)
Creates an emoji object from a guild emote.
- FromName(BaseDiscordClient, string, bool)
Creates an emoji object from emote name that includes colons (eg. 🤔). This method also supports skin tone variations (eg. 👌:skin-tone-2:), standard emoticons (eg. :D), as well as guild emoji (still specified by :name:).
- FromUnicode(BaseDiscordClient, string)
Creates an emoji object from a unicode entity.
- FromUnicode(string)
Creates an emoji object from a unicode entity.
- GetDiscordName()
Gets emoji's name in non-Unicode format (eg. 🤔 instead of the Unicode representation of the emoji).
- GetHashCode()
Gets the hash code for this DiscordEmoji.
- IsValidUnicode(string)
Checks whether specified unicode entity is a valid unicode emoji.
- ToString()
Returns a string representation of this emoji.
- TryFromGuildEmote(BaseDiscordClient, ulong, out DiscordEmoji)
Attempts to create an emoji object from a guild emote.
- TryFromName(BaseDiscordClient, string, out DiscordEmoji)
Attempts to create an emoji object from emote name that includes colons (eg. 🤔). This method also supports skin tone variations (eg. 👌:skin-tone-2:), standard emoticons (eg. :D), as well as guild emoji (still specified by :name:).
- TryFromName(BaseDiscordClient, string, bool, out DiscordEmoji)
Attempts to create an emoji object from emote name that includes colons (eg. 🤔). This method also supports skin tone variations (eg. 👌:skin-tone-2:), standard emoticons (eg. :D), as well as guild emoji (still specified by :name:).
- TryFromUnicode(BaseDiscordClient, string, out DiscordEmoji)
Attempts to create an emoji object from a unicode entity.
- TryFromUnicode(string, out DiscordEmoji)
Attempts to create an emoji object from a unicode entity.
Operators
- operator ==(DiscordEmoji, DiscordEmoji)
Gets whether the two DiscordEmoji objects are equal.
- implicit operator string(DiscordEmoji)
Implicitly converts this emoji to its string representation.
- operator !=(DiscordEmoji, DiscordEmoji)
Gets whether the two DiscordEmoji objects are not equal.